Changes between Initial Version and Version 5 of Ticket #2817


Ignore:
Timestamp:
Oct 3, 2014, 1:32:15 AM (5 years ago)
Author:
Erik Johansson
Comment:

As long as it's mentioned in the release announcement I think it's fine. The description does after all say "gather resources" though (which means that you really need to know beforehand that there are treasures, otherwise you're at a serious disadvantage if playing against others who already know that), so it should be updated eventually.

I'll change the ticket to be more general as the territories after all wasn't the problem, but after actually playtesting it properly I found some other things which can be improved.

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  • Ticket #2817

    • Property Summary changed from Random map "Survival of the fittest" doesn't work due to territories to Random map "Survival of the fittest" improvements/fixes
    • Property Milestone changed from Alpha 17 to Alpha 18
  • Ticket #2817 – Description

    initial v5  
    1 The idea with the map, as far as I understand it, is to use one female citizen (blocked off from your main area by terrain) to gather resources, while you you use your buildings/citizen soldiers in your main area to defend against waves of enemies. When I tested it it didn't work as there were no place for the female citizen to deliver her resources to + she was outside of the players territory so she couldn't build one either.
     1~~The idea with the map, as far as I understand it, is to use one female citizen (blocked off from your main area by terrain) to gather resources, while you you use your buildings/citizen soldiers in your main area to defend against waves of enemies. When I tested it it didn't work as there were no place for the female citizen to deliver her resources to + she was outside of the players territory so she couldn't build one either.~~
     2
     3 * Update description to reflect the initial need to gather treasures rather than resources in the normal way.
     4 * 15 minutes until the first wave is too much imho. I mean depending on how many of the treasures you manage to get you might be able to get to phase 2 and start building and gathering etc in the middle. But most of those first fifteen minutes are still just waiting, so it might be more interesting with a tiny wave sooner.
     5 * I would prefer more varied waves. As it is now it's just the same kind of units, which can get a bit boring.
     6 * What definitely should exist is some kind of progression of difficulty. As it is now you can have a very easy time -- until the elephants come. Just garrison your units in the civic center or any towers you have built and the wave is survived easily. Then all of a sudden 10 or so elephants arrive and you're doomed =) The second time I played I at least was aware that they might come at some point, but it felt as if they came ten minutes earlier that time, so I still wasn't prepared. That's tied together with the previous point to some extent -- if the groups are more varied you'll have to vary your strategy earlier + you'll be aware that there will be elephants (and possibly siege weapons as well, but again, have only played the map properly two times and the elephants got me both times so I haven't been able to survive long enough to be able to tell).