﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
2841	OOS error when rejoining a game	AlThePhoenix		"Everytime someone leaves the game for whatever reason (disconnected or left intentionally) and then tries to rejoin, an OOS error occurs.

The player that is still in the game sees the download progress in the console, but when it says ''Download completed'' the other person still needs approx. 15 more seconds to finally join back in, only to get an OOS error where the game goes async. (e.g. only general commands are synced, like ""unit A, go to destination 1"", but if the unit gets killed on the way it might only die for one player)

I've attached both the logs from my PoV and the logs of the other person.

https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/oos-logs-evulant_05-10-2014.zip?dl=1
https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/oos-logs-sam_05-10-2014.zip?dl=1"	defect	new	Should Have	Alpha 17	UI & Simulation		oos error rejoin multiplayer mp		
