id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field 28,Entity Event - Pick Up,Stuart Walpole,," * For an entity that is flagged as a collectable item, this event (after showing the ""Pick Up"" cursor when hovered) removes the target entity from the map (or replaces it with an inert entity). * Either has an immediate effect (eg a treasure chest gives a particular amount of ore to the player, or a heal powerup heals the unit and any allies in an aura area, or the hack armour of all the player's units is increased for 30 seconds) ... * Or the item becomes ""garrisoned"" in the entity (often changing his actor: such as a priest carrying a relic, or a warrior now wears the breastplate he picked up) and could have a persistent effect (eg gather rate is increased for the player's units, or the carrier entity has a better armour rating) as long as the item is in his possession. (Typically a carried item will be returned to the world adjacent to the unit if he is killed.) * There would also need to be a ""Give"" event for relics (so that a priest could drop a relic at a temple and the temple would immediately pick it up, effectively exchanging the item from one entity to another). * This advanced feature of garrisoning described in this task is only liable to be used to trigger the tech effects of relics (either in Part I or Part II, depending on when we have time to implement them), though more important to TLA inventory, and certainly has a lot of modding potential. ",task,new,Nice to Have,Backlog,Core engine,,,,