Opened 18 years ago
Last modified 3 years ago
#29 new enhancement
Automatic exploring / scouting
Reported by: | Stuart Walpole | Owned by: | Freagarach |
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Priority: | Should Have | Milestone: | Work In Progress |
Component: | Simulation | Keywords: | pathfinding |
Cc: | Patch: | Phab:D1851 |
Description (last modified by )
- Activate a special pathfinding / unit AI script ... The entity will automatically explore new territory (prioritising nearest SoD, then FoW) using an efficient path.
- Ability of Citizen Soldiers.
- XML.Entity.Actions.Scout
Change History (18)
comment:1 by , 16 years ago
Description: | modified (diff) |
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comment:2 by , 14 years ago
Milestone: | Advanced Playability Demo |
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comment:3 by , 14 years ago
Milestone: | → Backlog |
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comment:4 by , 12 years ago
Component: | Core engine → UI & Simulation |
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Summary: | Entity Event - Explore/Scout → Automatic exploring / scouting |
Type: | task → enhancement |
comment:5 by , 10 years ago
Milestone: | Backlog → Alpha 17 |
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Priority: | Nice to Have → Should Have |
This would be a very convenient gameplay feature and I think the staff would agree with me in wanting to see this before beta.
comment:6 by , 10 years ago
I agree that it would be convenient. I think the whole idea is to make this not too clever so player scouting would be slightly better.
On the way it'd work I see four main steps: -Discover the player surroundings -Discover the location of the enemy/enemies -Scout the map -Keep Scoutin'
I think we can assume the player doesn't want the scout to die so it should probably try to keep away from enemie' bases unless in "discover enemy base" phase.
comment:7 by , 10 years ago
Milestone: | Alpha 17 → Alpha 18 |
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comment:8 by , 9 years ago
Keywords: | pathfinding added |
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comment:9 by , 9 years ago
Replying to stuart:
I don't like how this feature is described there, it should work something like wraitii describes above or even simpler. RoN has automatic scouting (and various other automatic behaviors which are quite nice compared to the AoE series) and I have no problem with how it's implemented.
comment:10 by , 9 years ago
Milestone: | Alpha 18 → Alpha 19 |
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comment:11 by , 9 years ago
Milestone: | Alpha 19 → Backlog |
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comment:12 by , 8 years ago
Milestone: | Backlog → Alpha 20 |
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Bumping back for A20 to try and see if this triggers interest
comment:13 by , 8 years ago
I am wondering whether this feature is really necessary. I mean you can command a scouting path in 2 seconds using shift, minimap and defensive(?) stance.
comment:15 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:16 by , 5 years ago
Description: | modified (diff) |
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Patch: | → Phab:D1851 |
comment:17 by , 5 years ago
Milestone: | Backlog → Work In Progress |
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comment:18 by , 3 years ago
Owner: | set to |
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Milestone Advanced Playability Demo deleted