#2900 closed defect (fixed)
[PATCH] Implement Rotary Mill Aura
Reported by: | Niek | Owned by: | Itms |
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Priority: | Should Have | Milestone: | Alpha 18 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
Attached patch implements the planned rotary mill aura by bonusing nearby farming with 25%. Also updates the tooltip and removes the technology.
Attachments (2)
Change History (7)
by , 9 years ago
Attachment: | rotarymillaura.patch added |
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follow-up: 2 comment:1 by , 9 years ago
Does this work? I constructed a test map in Atlas but even with a much higher gather bonus, wasn't able to see any difference between farming near or far away from a rotary mill.
Also, do the effects stack with multiple rotary mills?
comment:2 by , 9 years ago
Replying to historic_bruno:
Does this work? I constructed a test map in Atlas but even with a much higher gather bonus, wasn't able to see any difference between farming near or far away from a rotary mill.
Also, do the effects stack with multiple rotary mills?
Not anymore, there was a problem with escaping dots. see #2945 and r16010. To make it work <ResourceGatherer.Rates.food.grain> should be changed into <ResourceGatherer.Rates.food..grain> (with double dots)
I believe effects don't stack (as the auras have the same name)
comment:3 by , 9 years ago
I'm not so sure... http://trac.wildfiregames.com/ticket/2920
by , 9 years ago
Attachment: | rotarymillaura.2.patch added |
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Update : Patch by niektb, Added the two dots.
patch that implement aura and removes obsolete tech