Opened 9 years ago
Last modified 8 years ago
#2949 new enhancement
Minimum Range for Melee Units
Reported by: | scythetwirler | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
The engine should support a minimum melee range both for modding and for weapons such as pikes, which are unwieldy at small distances
Change History (5)
follow-up: 5 comment:1 by , 9 years ago
comment:2 by , 9 years ago
Unless they have a second attack like AOE 3 were ranged units can combat melee, and off the auto micro.
comment:3 by , 9 years ago
Milestone: | Alpha 18 → Alpha 19 |
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comment:5 by , 8 years ago
Replying to J-Fields:
Wouldn't this result in problems with melee battles between units with different ranges? For example, a pikeman would keep backing up to put a swordsman in range while the swordsman chases him to get the range he needs.
Exactly the desired effect. :) A swordsman should and would be able to decimate a lone pikeman if he is able to get past the initial spear range due to superior speed and short range combat skills.
Wouldn't this result in problems with melee battles between units with different ranges? For example, a pikeman would keep backing up to put a swordsman in range while the swordsman chases him to get the range he needs.