Opened 9 years ago

Last modified 8 years ago

#2949 new enhancement

Minimum Range for Melee Units

Reported by: scythetwirler Owned by:
Priority: Should Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description

The engine should support a minimum melee range both for modding and for weapons such as pikes, which are unwieldy at small distances

Change History (5)

comment:1 by Jason, 9 years ago

Wouldn't this result in problems with melee battles between units with different ranges? For example, a pikeman would keep backing up to put a swordsman in range while the swordsman chases him to get the range he needs.

comment:2 by Lionkanzen, 9 years ago

Unless they have a second attack like AOE 3 were ranged units can combat melee, and off the auto micro.

Last edited 9 years ago by Lionkanzen (previous) (diff)

comment:3 by scythetwirler, 9 years ago

Milestone: Alpha 18Alpha 19

comment:4 by Itms, 9 years ago

Milestone: Alpha 19Backlog

Backlogging because nobody works on it.

in reply to:  1 comment:5 by scythetwirler, 8 years ago

Replying to J-Fields:

Wouldn't this result in problems with melee battles between units with different ranges? For example, a pikeman would keep backing up to put a swordsman in range while the swordsman chases him to get the range he needs.

Exactly the desired effect. :) A swordsman should and would be able to decimate a lone pikeman if he is able to get past the initial spear range due to superior speed and short range combat skills.

Note: See TracTickets for help on using tickets.