Changes between Version 1 and Version 2 of Ticket #2963, comment 1


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Timestamp:
Dec 24, 2014, 10:31:44 PM (9 years ago)
Author:
Alex

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  • Ticket #2963, comment 1

    v1 v2  
    1 Also, things like the AISeed shouldn't be persisted.
    2 Perhaps it would be the best to manually remove these fields from the object.
     11) Also, things like the AISeed shouldn't be persisted.
     22) Perhaps it would be the best to manually remove these fields from the object.
    33Then, the object had to be cloned though.
    44
    5 I don't know whether cancelSetup() in gamesetup.js gets called for multiplayer lobbies, too.
     53) I don't know whether cancelSetup() in gamesetup.js gets called for multiplayer lobbies, too.
     6
     74) Would it make even more sense to split up into single/multiplayer-settings?
     8
     95) Just checked the behaviour of scenarios where civs are fixed, then after reloading, this setting confuses the UI logic etc. - perhaps omitting the entire player settings part from the settings might help there a lot - or just persist AI difficulties.