Changes between Initial Version and Version 2 of Ticket #2


Ignore:
Timestamp:
May 13, 2006, 6:02:27 PM (18 years ago)
Author:
Stuart Walpole
Comment:

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  • Ticket #2

    • Property Owner set to Matei
  • Ticket #2 – Description

    initial v2  
    1 Gameplay - Unit AI
     1 * When a unit depletes a resource object, he should seek out another one to gather from if nearby.
    22
     3 * Stances
     4   * GUI: List stance options in GUI and allow user to select the stance for current unit.
    35
    4 * When a unit depletes a resource object, he should seek out another one to gather from if nearby.
     6   * Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.
    57
    6 * Stances ** GUI: List stance options in GUI and allow user to select the stance for current unit.
     8   * Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
    79
    8 ** Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.
     10   * Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
    911
    10 ** Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
    11 
    12 * Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
    13 
    14 * When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.
    15 
     12   * ~~When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.~~