id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field 2,Gameplay - Unit AI,Stuart Walpole,," * ~~When a unit depletes a resource object, he should seek out another one to gather from if nearby.~~ * ~~Stances~~ * ~~GUI: List stance options in GUI and allow user to select the stance for current unit.~~ * ~~Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).~~ Changed to ""ready"" animation instead of idle. * ~~Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).~~ * Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged. * ~~When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.~~ ",enhancement,closed,Should Have,Alpha 10,Core engine,fixed,,,