﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
3074	GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7	historic_bruno		"On a Windows 7 laptop with dual Intel HD and AMD GPUs, using SVN r16385. When starting a game in fullscreen mode, switching to the desktop, then back to the game again, I receive GL error 1286 (GL_INVALID_FRAMEBUFFER_OPERATION). All settings are defaults.

Call stack from AMD CodeXL:
{{{
CRenderer::RenderSubmissions - renderer.cpp, line 1500
CRenderer::RenderScene - renderer.cpp, line 1879
CGameView::Render - gameview.cpp, line 489
Render - gamesetup.cpp, line 226
Frame - main.cpp, line 367
RunGameOrAtlas - main.cpp, line 511
SDL_main - main.cpp, line 555
main - sdl_windows_main.c, line 140
wmain - wseh.cpp, line 380
__tmainCRTStartup - crtexe.c, line 623
CallStartupWithinTryBlock - wseh.cpp, line 396
BaseThreadInitThunk - kernel32.dll
RtlInitializeExceptionChain - ntdll.dll
}}}"	defect	new	Should Have	Backlog	Core engine				
