Changes between Version 1 and Version 15 of Ticket #3102
- Timestamp:
- Jun 24, 2016, 12:11:07 PM (8 years ago)
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Ticket #3102
- Property Component UI & Simulation → Maps
- Property Summary Map modification: Survival of the Fittest → [PATCH] Map modification: Survival of the Fittest
- Property Keywords patch review added; Survival of the Fittest map Trigger random removed
- Property Milestone Alpha 19 → Alpha 21
- Property Owner set to
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Ticket #3102 – Description
v1 v15 7 7 What I changed: 8 8 9 - Waves now have different unit types (and strength), more are added as waves are coming 9 * ~~Waves now have different unit types (and strength), more are added as waves are coming~~ 10 10 11 -The first wave spawns at 5 minutes now instead of 1011 * The first wave spawns at 5 minutes now instead of 10 12 12 13 -Treasure seeker women now respawn when killed13 * Treasure seeker women now respawn when killed 14 14 15 - Disabled the corral 15 * ~~Disabled the corral~~ 16 16 17 -Treasures now spawn more frequently & more randomly, also more treasures are spawned17 * Treasures now spawn more frequently & more randomly, also more treasures are spawned 18 18 19 -More info messages are now displayed19 * More info messages are now displayed 20 20 21 21 More detailed description for the new waves: 22 22 23 The waves can now contain of Infantry, Champions, Elephants, Healers, Siege Units, and Heroes. As more waves are coming, more unit types will be attacking, and their share changes. I guess this is quite unbalanced still, since I did not yet have the opportunity to test well, since this map is supposed to be played with 4 Players. 23 The waves can now contain of Infantry, Champions, Elephants, Healers, Siege Units, and Heroes. As more waves are coming, more unit types will be attacking, and their share changes. I guess this is quite unbalanced still, since I did not yet have the opportunity to test well, since this map is supposed to be played with 4 Players. 24 24 25 26 Im still working on it, but I think it can be tested now especially for balancing^^ 25 Im still working on it, but I think it can be tested now especially for balancing 27 26 So I open this ticket to hope more people can test that way (Im quite confused but testing from SVN would be the point). 28 27 29 28 I highly appreciate any feedback :) 30 29 31 And I hope, of course, that it will be included in Alpha 19 ^^30 And I hope, of course, that it will be included in Alpha 19