Opened 9 years ago

Last modified 5 years ago

#3104 new enhancement

Don't distungish between animal types during hunting

Reported by: Kalle Richter Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch:

Description (last modified by serveurix)

When a selection of cavalry units is sent hunting an animal and the number of members is larger than working places on the animal, the remaining hunts don't bother hunting animals of other types than the one the order to hunt has been given to (they only hunt animals of the same type or return to the next food deposit if no further animals are available). That doesn't make sense and would be nice to be improved.

experienced with 0.0.17-1 on Ubuntu 14.10 amd64

Change History (6)

comment:1 by leper, 9 years ago

Component: Core engineUI & Simulation

There is a reason for that as hunting gazelles first and then switching one-by-one to elephants will just get your hunters killed.

comment:3 by Kalle Richter, 9 years ago

There is a reason for that as hunting gazelles first and then switching one-by-one to elephants will just get your hunters killed.

Agreed. Good point. What about allow continue to hunt all animals when the initial animal has been one with defense and only allow animal without defense if the initial animal has been one without defense? Currently hunting appears to be quite ineffective in my POV.

comment:4 by leper, 9 years ago

Then you hunt some slow animals that you can kill while staying in some range and switch to some other animal and end up chasing it into the enemies base.

I'm sort of inclined to close this ticket as either invalid or wontfix, since any way to "fix" it just adds more auto-micro.

comment:5 by Kalle Richter, 9 years ago

Then you hunt some slow animals that you can kill while staying in some range and switch to some other animal and end up chasing it into the enemies base.

So, maybe the issue depends on #3105 and could solved after #3105 has been implemented.

in reply to:  4 comment:6 by serveurix, 7 years ago

Description: modified (diff)

Replying to leper:

Then you hunt some slow animals that you can kill while staying in some range and switch to some other animal and end up chasing it into the enemies base.

I'm sort of inclined to close this ticket as either invalid or wontfix, since any way to "fix" it just adds more auto-micro.

Does the game make a difference between "passive" wild animals (like goats, sheep) and "fleeing" wild animals (like gazelles) ? If it does that could be interesting.

There are indeed some african maps where there are big patches of gazelles, camels and giraffes all together and that would be cool to have the hunters switching to camels when they're done with the giraffes, etc. Of course a melee unit who finished the goats shouldn't switch to giraffes.

On the other hand, one could argue that it can be more profitable to just ignore the gazelles when you're hunting camels, for example, than just going for the next camel patch. In this case we should definitely mark this bug as invalid/wontfix.

comment:7 by Imarok, 5 years ago

Component: UI & SimulationSimulation

Move tickets to Simulation as UI & Simulation got some sub components.

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