Changes between Version 1 and Version 2 of Ticket #3112


Ignore:
Timestamp:
Mar 22, 2015, 10:55:43 AM (9 years ago)
Author:
sanderd17
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #3112 – Description

    v1 v2  
    7474
    7575The other drawback is that the precision lessens, so some tiles might go from being passable to impassable, or the other way around, due to rounding. However, the difference will only be a few mm. So the map had to be made with huge precision before this would happen.
     76
     77'''Random map support''':
     78
     79Most random maps should work if their scale is synchronised with the engine. Specifically http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/random/rmgen/library.js#L11
     80
     81However, some maps don't work, these should be fixed:
     82
     83* Belgian Uplands -> Unplayable due to steep terrain
     84* Islands -> Crashes on loading due to failed water height constraints
     85* Neareastern Badlands -> Playable, but seems to have unrealistically high mountain peaks
     86* Schwarzwald -> Unplayable due to steep terrain