Opened 9 years ago

Closed 9 years ago

#3119 closed defect (fixed)

Render glitch

Reported by: Niek Owned by: wraitii
Priority: Must Have Milestone: Alpha 19
Component: Core engine Keywords:
Cc: wraitii Patch:

Description

One of the recent commits (since A18) has introduced a render glitch: http://i.imgur.com/YBwEHaN.jpg

Change History (6)

comment:1 by historic_bruno, 9 years ago

Can you be more specific, what is the rendering glitch?

comment:2 by Niek, 9 years ago

It's hard to explain precisely but it seems related to normal maps. Check the roofs.

in reply to:  1 comment:3 by Lionkanzen, 9 years ago

Replying to historic_bruno:

Can you be more specific, what is the rendering glitch?

See the shadow over the roof

comment:5 by historic_bruno, 9 years ago

Cc: wraitii added

Ah, I see now, it seems to be based on camera distance so I guess it's normal mapping LOD or something. Reverting r16430 fixes it for me.

in reply to:  5 comment:6 by Niek, 9 years ago

Replying to historic_bruno:

Ah, I see now, it seems to be based on camera distance so I guess it's normal mapping LOD or something. Reverting r16430 fixes it for me.

That revision is what I guessed to be the cause too.

comment:7 by wraitii, 9 years ago

Owner: set to wraitii
Resolution: fixed
Status: newclosed

In 16821:

Fix a shader glitch I left in when removing conditional defines. Fixes #3119 .

We ought to add more anisotropic filtering on normal textures with parallax too or it breaks the effect too quickly.

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