Changes between Initial Version and Version 1 of Ticket #3133, comment 4


Ignore:
Timestamp:
Jul 16, 2015, 11:37:19 PM (9 years ago)
Author:
elexis

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #3133, comment 4

    initial v1  
     1~~
     2As presented in #3181#comment:5 the '''different IDs don't cause oos (3)'''.
     3I assume that the different place for the '''health property (1) is also irrelevant''' wrt to the oos.~~
    14
    2 {{{
     5~~Then only '''(2) should cause the oos''' bug. Investigating those missing entities shows that the first entities are waypoint flags, i.e. irrelevant. This might indicate that the other entities are also not relevant to the actual simulation state.~~
    36
    4 }}}
    5 As presented in #3181#comment:5 the '''different IDs don't cause oos (3)'''.
    6 I assume that the different place for the '''health property (1) is also irrelevant''' wrt to the oos.
    7 
    8 Then only '''(2) should cause the oos''' bug. Investigating those missing entities shows that the first entities are waypoint flags, i.e. irrelevant. This might indicate that the other entities are also not relevant to the actual simulation state.
    9 
    10 If you execute
     7~~If you execute~~
    118{{{
    129diff -U 20 oos_dump_elexis.txt oos_dump_hapoo.txt | grep anim | grep name | sort | uniq -c
    1310}}}
    1411
    15 You will find out that '''they are all dead''':
     12~~You will find out that '''they are all dead''':~~
    1613{{{
    1714     29      anim name: "death"
     
    2017}}}
    2118
    22 As shown by
     19~~As shown by~~
    2320{{{
    2421diff -U 20 oos_dump_elexis.txt oos_dump_hapoo.txt | grep anim -A 10 -B 10 | grep idle -A 10 -B 10
    2522}}}
    26 the '''other 6 idle entities''' are '''2x stone''' and '''4x waypoint flags''':
     23~~the '''other 6 idle entities''' are '''2x stone''' and '''4x waypoint flags''':~~
    2724
    28 
    29 {{{
    30 -    constructionprogress: 0
    31 -    anchor: "upright"
    32 -    turret parent: 0
    33 -  Vision:
    34 -  VisualActor:
    35 -    base actor: "props/special/common/waypoint_flag.xml"
    36 -    r: 1
    37 -    g: 1
    38 -    b: 1
    39 -    anim run threshold: 0
    40 -    anim name: "idle"
    41 -    anim once: false
    42 -    anim speed: 1
    43 -    sound group: ""
    44 -    anim desync: 0.05
    45 -    anim sync repeat time: 0
    46 -    seed: 536870912
    47 -    actor: "props/special/common/waypoint_flag.xml"
    48 -  Visibility:
    49 -    object: {
    50 -  "retainInFog": true,
    51 --
    52 -    constructionprogress: 0
    53 -    anchor: "upright"
    54 -    turret parent: 0
    55 -  Vision:
    56 -  VisualActor:
    57 -    base actor: "props/special/common/waypoint_flag.xml"
    58 -    r: 1
    59 -    g: 1
    60 -    b: 1
    61 -    anim run threshold: 0
    62 -    anim name: "idle"
    63 -    anim once: false
    64 -    anim speed: 1
    65 -    sound group: ""
    66 -    anim desync: 0.05
    67 -    anim sync repeat time: 0
    68 -    seed: 536870927
    69 -    actor: "props/special/common/waypoint_flag.xml"
    70 -  Visibility:
    71 -    object: {
    72 -  "retainInFog": true,
    73 --
    74      constructionprogress: 0
    75      anchor: "upright"
    76      turret parent: 0
    77 -  Vision:
    78 -  VisualActor:
    79 -    base actor: "props/special/common/waypoint_flag.xml"
    80 -    r: 1
    81 -    g: 1
    82 -    b: 1
    83 -    anim run threshold: 0
    84 -    anim name: "idle"
    85 -    anim once: false
    86 -    anim speed: 1
    87 -    sound group: ""
    88 -    anim desync: 0.05
    89 -    anim sync repeat time: 0
    90 -    seed: 536871004
    91 -    actor: "props/special/common/waypoint_flag.xml"
    92 -  Visibility:
    93 -    object: {
    94 -  "retainInFog": true,
    95 --
    96 -    constructionprogress: 0
    97 -    anchor: "upright"
    98 -    turret parent: 0
    99 -  Vision:
    100 -  VisualActor:
    101 -    base actor: "props/special/common/waypoint_flag.xml"
    102 -    r: 1
    103 -    g: 1
    104 -    b: 1
    105 -    anim run threshold: 0
    106 -    anim name: "idle"
    107 -    anim once: false
    108 -    anim speed: 1
    109 -    sound group: ""
    110 -    anim desync: 0.05
    111 -    anim sync repeat time: 0
    112 -    seed: 536871125
    113 -    actor: "props/special/common/waypoint_flag.xml"
    114 -  Visibility:
    115 -    object: {
    116 -  "retainInFog": true,
    117 --
    118 -    constructionprogress: 0
    119 -    anchor: "upright"
    120 -    turret parent: 0
    121 -  Vision:
    122 -  VisualActor:
    123 -    base actor: "structures/destruct_stone_3x3.xml"
    124 -    r: 1
    125 -    g: 1
    126 -    b: 1
    127 -    anim run threshold: 0
    128 -    anim name: "idle"
    129 -    anim once: false
    130 -    anim speed: 1
    131 -    sound group: ""
    132 -    anim desync: 0.05
    133 -    anim sync repeat time: 0
    134 -    seed: 536871305
    135 -    actor: "structures/destruct_stone_3x3.xml"
    136 -  Visibility:
    137 -    object: {
    138 -  "retainInFog": true,
    139 --
    140 -    constructionprogress: 0
    141 -    anchor: "upright"
    142 -    turret parent: 0
    143 -  Vision:
    144 -  VisualActor:
    145 -    base actor: "structures/destruct_stone_5x5.xml"
    146 -    r: 1
    147 -    g: 1
    148 -    b: 1
    149 -    anim run threshold: 0
    150 -    anim name: "idle"
    151 -    anim once: false
    152 -    anim speed: 1
    153 -    sound group: ""
    154 -    anim desync: 0.05
    155 -    anim sync repeat time: 0
    156 -    seed: 536871308
    157 -    actor: "structures/destruct_stone_5x5.xml"
    158 -  Visibility:
    159 -    object: {
    160 -  "retainInFog": true,
    161 
    162 }}}
    163 
    164 The next step is to '''try and reproduce by rejoining when units die'''.
     25(local entities didn't cause the oos)