28 | | |
29 | | {{{ |
30 | | - constructionprogress: 0 |
31 | | - anchor: "upright" |
32 | | - turret parent: 0 |
33 | | - Vision: |
34 | | - VisualActor: |
35 | | - base actor: "props/special/common/waypoint_flag.xml" |
36 | | - r: 1 |
37 | | - g: 1 |
38 | | - b: 1 |
39 | | - anim run threshold: 0 |
40 | | - anim name: "idle" |
41 | | - anim once: false |
42 | | - anim speed: 1 |
43 | | - sound group: "" |
44 | | - anim desync: 0.05 |
45 | | - anim sync repeat time: 0 |
46 | | - seed: 536870912 |
47 | | - actor: "props/special/common/waypoint_flag.xml" |
48 | | - Visibility: |
49 | | - object: { |
50 | | - "retainInFog": true, |
51 | | -- |
52 | | - constructionprogress: 0 |
53 | | - anchor: "upright" |
54 | | - turret parent: 0 |
55 | | - Vision: |
56 | | - VisualActor: |
57 | | - base actor: "props/special/common/waypoint_flag.xml" |
58 | | - r: 1 |
59 | | - g: 1 |
60 | | - b: 1 |
61 | | - anim run threshold: 0 |
62 | | - anim name: "idle" |
63 | | - anim once: false |
64 | | - anim speed: 1 |
65 | | - sound group: "" |
66 | | - anim desync: 0.05 |
67 | | - anim sync repeat time: 0 |
68 | | - seed: 536870927 |
69 | | - actor: "props/special/common/waypoint_flag.xml" |
70 | | - Visibility: |
71 | | - object: { |
72 | | - "retainInFog": true, |
73 | | -- |
74 | | constructionprogress: 0 |
75 | | anchor: "upright" |
76 | | turret parent: 0 |
77 | | - Vision: |
78 | | - VisualActor: |
79 | | - base actor: "props/special/common/waypoint_flag.xml" |
80 | | - r: 1 |
81 | | - g: 1 |
82 | | - b: 1 |
83 | | - anim run threshold: 0 |
84 | | - anim name: "idle" |
85 | | - anim once: false |
86 | | - anim speed: 1 |
87 | | - sound group: "" |
88 | | - anim desync: 0.05 |
89 | | - anim sync repeat time: 0 |
90 | | - seed: 536871004 |
91 | | - actor: "props/special/common/waypoint_flag.xml" |
92 | | - Visibility: |
93 | | - object: { |
94 | | - "retainInFog": true, |
95 | | -- |
96 | | - constructionprogress: 0 |
97 | | - anchor: "upright" |
98 | | - turret parent: 0 |
99 | | - Vision: |
100 | | - VisualActor: |
101 | | - base actor: "props/special/common/waypoint_flag.xml" |
102 | | - r: 1 |
103 | | - g: 1 |
104 | | - b: 1 |
105 | | - anim run threshold: 0 |
106 | | - anim name: "idle" |
107 | | - anim once: false |
108 | | - anim speed: 1 |
109 | | - sound group: "" |
110 | | - anim desync: 0.05 |
111 | | - anim sync repeat time: 0 |
112 | | - seed: 536871125 |
113 | | - actor: "props/special/common/waypoint_flag.xml" |
114 | | - Visibility: |
115 | | - object: { |
116 | | - "retainInFog": true, |
117 | | -- |
118 | | - constructionprogress: 0 |
119 | | - anchor: "upright" |
120 | | - turret parent: 0 |
121 | | - Vision: |
122 | | - VisualActor: |
123 | | - base actor: "structures/destruct_stone_3x3.xml" |
124 | | - r: 1 |
125 | | - g: 1 |
126 | | - b: 1 |
127 | | - anim run threshold: 0 |
128 | | - anim name: "idle" |
129 | | - anim once: false |
130 | | - anim speed: 1 |
131 | | - sound group: "" |
132 | | - anim desync: 0.05 |
133 | | - anim sync repeat time: 0 |
134 | | - seed: 536871305 |
135 | | - actor: "structures/destruct_stone_3x3.xml" |
136 | | - Visibility: |
137 | | - object: { |
138 | | - "retainInFog": true, |
139 | | -- |
140 | | - constructionprogress: 0 |
141 | | - anchor: "upright" |
142 | | - turret parent: 0 |
143 | | - Vision: |
144 | | - VisualActor: |
145 | | - base actor: "structures/destruct_stone_5x5.xml" |
146 | | - r: 1 |
147 | | - g: 1 |
148 | | - b: 1 |
149 | | - anim run threshold: 0 |
150 | | - anim name: "idle" |
151 | | - anim once: false |
152 | | - anim speed: 1 |
153 | | - sound group: "" |
154 | | - anim desync: 0.05 |
155 | | - anim sync repeat time: 0 |
156 | | - seed: 536871308 |
157 | | - actor: "structures/destruct_stone_5x5.xml" |
158 | | - Visibility: |
159 | | - object: { |
160 | | - "retainInFog": true, |
161 | | |
162 | | }}} |
163 | | |
164 | | The next step is to '''try and reproduce by rejoining when units die'''. |
| 25 | (local entities didn't cause the oos) |