Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations
|Reported by:||elexis||Owned by:|
|Priority:||Nice to Have||Milestone:||Alpha 24|
Description (last modified by )
If you have like 40+ units, gathered some resources with them, right click storehouse and shift-rightclick somewhere else, then you expect the units to go to the storehouse and then go to the next target in formation after that.
Without formation they do. With formation they surround the storehouse. The units that dropped of their resources keep waiting at the storehouse, until the other units have dropped off.
However since they surrounded the storehouse already, some units cant droppoff.
Those units then walk around for about 30 seconds until every unit has reached the closest point to the storehouses possible. The "dropoff resources" command is cancelled then and finally the units do the next command.
2015-03-24-QuakeNet-#0ad-dev.log, leper said it 'could just be fixed by making sure the units are in the same formation and disabling collision checks for them'
Change History (13)
comment:3 by , 5 years ago
|Component:||Core engine → UI & Simulation|
|Priority:||Nice to Have → Should Have|
|Summary:||[Formations] 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations → Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations|