Changes between Version 5 and Version 11 of Ticket #3144
- Timestamp:
- Jul 28, 2019, 12:38:27 PM (5 years ago)
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Ticket #3144
- Property Priority Should Have → Nice to Have
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Ticket #3144 – Description
v5 v11 7 7 Those units then walk around for about 30 seconds until every unit has reached the closest point to the storehouses possible. The "dropoff resources" command is cancelled then and finally the units do the next command. 8 8 9 [[Image(http ://trac.wildfiregames.com/raw-attachment/ticket/3144/surrounded_storehouse.gif, 150px, center)]] (due to the limitation of gifs I could only upload a sample where they wait for few seconds, but they can wait up to 80 seconds with more units).9 [[Image(https://trac.wildfiregames.com/raw-attachment/ticket/3144/surrounded_storehouse.gif, 150px, center)]] (due to the limitation of gifs I could only upload a sample where they wait for few seconds, but they can wait up to 80 seconds with more units). 10 10 11 11 ---- 12 12 13 leper said it 'could just be fixed by making sure the units are in the same formation and disabling collision checks for them'13 On `2015-03-24-QuakeNet-#0ad-dev.log`, leper said it 'could just be fixed by making sure the units are in the same formation and disabling collision checks for them'