Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#3166 closed enhancement (duplicate)

Multiplayer Saving

Reported by: Hypersycos Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords: Multiplayer, Saving, Saves, Loading
Cc: Patch:

Description

So far, multiplayer games can be saved, but then only loaded in Single Player. Matches can take a long time, and there could be any sort of reason for a player to have to leave. If that happens, they can rejoin later if the match is still going on but they will be at a disadvantage there. The game cannot be saved and then resumed at a later date, without leaving the computer hosting the match running the match until that point, which would mean the computer couldn't neccesarily do other things, and isn't really saving, but pausing for an extended period of time. You have a load game feature for singleplayer, surely it would be easy enough to just port that to multiplayer?

Change History (2)

comment:1 by fcxSanya, 9 years ago

Resolution: duplicate
Status: newclosed

Duplicate of #1088

comment:2 by leper, 9 years ago

Milestone: Backlog
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