Multiplayer Saving
So far, multiplayer games can be saved, but then only loaded in Single Player. Matches can take a long time, and there could be any sort of reason for a player to have to leave. If that happens, they can rejoin later if the match is still going on but they will be at a disadvantage there. The game cannot be saved and then resumed at a later date, without leaving the computer hosting the match running the match until that point, which would mean the computer couldn't neccesarily do other things, and isn't really saving, but pausing for an extended period of time. You have a load game feature for singleplayer, surely it would be easy enough to just port that to multiplayer?
Change History
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Duplicate of #1088