Opened 9 years ago
Last modified 16 months ago
#3201 new defect
Information Leak - see animals being lured and gathered through fog of war
Reported by: | elexis | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: | Phab:D1997 |
Description
You can see that the enemy gathers fish through the fog of war (the amount of available fish is reduced).
Change History (10)
comment:1 by , 9 years ago
Owner: | set to |
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comment:2 by , 9 years ago
Summary: | Information Leak - see fish gathered through fog of war → Information Leak - see animals being lured and gathered through fog of war |
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comment:3 by , 9 years ago
Owner: | removed |
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I won't have time for programming anymore during the upcoming months.
comment:6 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:7 by , 3 years ago
Milestone: | Backlog → Alpha 25 |
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Patch: | → Phab:D1997 |
comment:8 by , 3 years ago
Milestone: | Alpha 25 → Alpha 26 |
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comment:9 by , 2 years ago
Milestone: | Alpha 26 → Alpha 27 |
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The reason why fish isn't miraged is because it is treated as a unit and units are generally not miraged for now (as only
template_gaia.xml
andtemplate_structure.xml
have the<Fogging/>
tag).It would be nice to implement miraging for animals, as you can easily identify if an opponent lures elephants or walrus across the whole map.
Adding that tag to
template_unit.xml
works somewhat but requires some more updates.