Changes between Initial Version and Version 1 of Ticket #3301, comment 17
- Timestamp:
- Dec 28, 2015, 1:04:30 PM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #3301, comment 17
initial v1 1 1 I still see that Skip() can be triggered by a hotkey and then it will call Next() and this will do m_CinematicSimulationData.m_PathQueue.pop_front(); 2 So actions from the GUI (or hotkeys) influence the simulation state directly which can cause OOS issues. 2 3 3 4 Some additional (minor) things I've found: