Changes between Initial Version and Version 1 of Ticket #3301, comment 17


Ignore:
Timestamp:
Dec 28, 2015, 1:04:30 PM (8 years ago)
Author:
Yves

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #3301, comment 17

    initial v1  
    11I still see that Skip() can be triggered by a hotkey and then it will call Next() and this will do m_CinematicSimulationData.m_PathQueue.pop_front();
     2So actions from the GUI (or hotkeys) influence the simulation state directly which can cause OOS issues.
    23
    34Some additional (minor) things I've found: