1 | | I don't understand the issue of the ticket, is it yet fixed ? |
2 | | Guard order should be explicitly cancel, when doing that i have not the issue. |
| 1 | I don't understand the issue of the ticket. Guard order could/should be explicitly cancel in the gui. |
| 2 | The issue would be better described as elexis reported: |
| 3 | When I select one guarding and one non-guarding unit, I cant remove the guard as the icon is hidden if the garding units is not the first selected. |
| 4 | According to some discussions on irc, it seems that it's not an UnitAI matter but a general gui problem, where possible orders are often based on the first unit of the selection. |
| 5 | |
| 6 | I don't know if we want what the patch does. For example, if we order a unit to guard another, a walk order should not cancel the guard order, when the walk is done, the unit must return to guard. |