Changes between Initial Version and Version 1 of Ticket #3373


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Timestamp:
Oct 31, 2015, 4:27:56 PM (9 years ago)
Author:
elexis
Comment:

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  • Ticket #3373 – Description

    initial v1  
    4747The channel numbers should be hardcoded in `NetMessages.h` where the other protocol constants reside.
    4848
    49 '''Why chat messages can have their own channel:'''
    50 Obviously it is not a problem if the game goes on while not having received all chat messages. Also it is not a problem if we process chat messages while the previous simulation commands of that client haven't been received yet.
     49~~'''Why chat messages can have their own channel:'''~~
     50~~Obviously it is not a problem if the game goes on while not having received all chat messages. Also it is not a problem if we process chat messages while the previous simulation commands of that client haven't been received yet.~~
     51* Chat contains cheats. Cheats become simulation commands and thus need to be ordered correctly, otherwise OOS incoming if were laggy & unlucky. Should be solved ideally by parsing cheats in the client and sending it as a simulation command instead of chat to the server.
    5152
    5253'''Why downloads can have their own channel:'''