Opened 9 years ago
Last modified 5 years ago
#3380 new enhancement
Command to hide chat
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | UI – In-game | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Sometimes, especially in 8 player games, the public chat can become quite spammed out.
It would be nice to have a /mute
command to suppress these messages.
We should allow more specific tuning, which could have the following syntax:
/mute
(suppress all chat messages)
/mute public
(suppress only public messages)
/mute enemies
/mute allies
/mute observers
/mute username
(suppress only messages of that user)
Of course turning back on the chat should work too with /unmute
.
Observers must be able to type these commands without causing errors.
Like other commands, these should be made accessible from the GUI in #3787.
Change History (10)
comment:2 by , 9 years ago
Might be an idea to completely hide the notifications with a hotkey. However having this fine-grained control would allow you to only hide individual spammers or focus on the team chat.
Also if you hide that completely, you won't get any diplomacy updates, attack- or tributed-resources notifications, so disabling it might be too expensive for a player.
comment:3 by , 9 years ago
It could be disabled until another message appears ? Anothing prevents you to add the filter to the chat gui :)
comment:4 by , 9 years ago
Also note part of #1767 which talks about a proper chat gui. Maybe it would make sense to make that part a proper ticket and make the gui just use these new chat commands.
Should /unmute
support the same parameters as /mute
and just default to restoring everything?
Would also be nice to still display that chat in the new chat gui.
comment:5 by , 8 years ago
Keywords: | simple added |
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comment:6 by , 8 years ago
Keywords: | simple removed |
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Milestone: | Backlog → Alpha 21 |
Owner: | set to |
Actually commands are trash. Noone knows about them and if they get playernames as an argument, they can easily fail, see #3765. There should always be a GUI option so that the feature isn't hidden knowledge.
Commands can still be implemented if someone feels like it and if it has a use case (f.e. having to issue a command so frequently, that it is easier to type it than to open some menu). Other than that I propose to implement it with #4069.
comment:7 by , 8 years ago
Description: | modified (diff) |
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comment:8 by , 8 years ago
Milestone: | Alpha 21 → Backlog |
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Won't be implemented with #4069 for now, as that filter will only work for the chat history.
comment:9 by , 7 years ago
Owner: | removed |
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comment:10 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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Move tickets to In-game UI
as UI & Simulation
got some sub components.
I believe that be nicer if the chat was some kind of window, like in League Of Legends. This way we could autohide it.