id summary reporter owner description type status priority milestone component resolution keywords cc phab_field 3381 Archers outrange buildings despite having less attack range elexis "'''Problem:''' Although archers and CCs / fortresses both have `72m` attack range, archers outrange the buildings. '''Reason:''' Currently buildings shoot arrows from the center of the structure while archers can shoot at the edge of a structure and thus outrange it. '''Why it should be fixed:''' This means that archers can park in front of a CC and kill it while not being fired at. Even if you use a british forteress that has 80m range and have a hill advantage, archers can outrange that building, which is pretty lame. This is not only a problem in age 1 as athen and mauryans have devastating champion archers. Especially if your city is close to the enemy this can become a pain as the archer-abusing player can hide between the own towers and become almost invincible and only beatable with far superior economy or using other balancing bugs. Also, as `72m` attack range is defined for structures and archers alike, it seems it is intended for them to be able to attack each other. '''Quick fix:''' Just increase the attack range of buildings in the templates by the radius of the structure. '''Extended fix:''' Automatically add the radius of the building when computing the attack range. Technically the second proposal is also more '''historically accurate''' as archers shoot arrows from the embrasure / arrowslits in the walls of fortresses, not from the center." defect closed Should Have Alpha 24 Simulation fixed patch scythetwirler odalman phab:D2759