Opened 9 years ago
Closed 10 months ago
#3389 closed enhancement (fixed)
Lobby - allow reconnect without returning to the main menu
Reported by: | elexis | Owned by: | |
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Priority: | If Time Permits | Milestone: | Alpha 27 |
Component: | Multiplayer lobby | Keywords: | |
Cc: | Patch: | Phab:D2412 |
Description (last modified by )
If you are in the lobby and become disconnected, then in order to rejoin you have to return to the main menu and start the login process from scratch (Back -> Multiplayer -> Lobby -> Login -> Connect). The client doesn't attempt to reconnect by itself.
We could have a "Reconnect" button with the same size and position as the "Host" button that is only visible while we are disconnected. If clicked, it should attempt to rejoin without the need to provide the credentials again.
Change History (3)
comment:1 by , 7 years ago
Description: | modified (diff) |
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Keywords: | simple added |
comment:2 by , 7 years ago
Keywords: | simple removed |
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Patch: | → Phab:D791 |
comment:3 by , 10 months ago
Milestone: | Backlog → Alpha 27 |
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Patch: | Phab:D791 → Phab:D2412 |
Resolution: | → fixed |
Status: | new → closed |
This issue got fixed with https://code.wildfiregames.com/D2412. Nowadays a popup is shown asking the player whether he wants to reconnect or not.
The new 'Connect' button would just have to do few calls that we find in
lobbyStartConnect()
ofprelobby.js
and reuse some code ofinit
oflobby.js
(could be moved to a new helper function) and call it from the "connected" case inlobby.js
.