Opened 9 years ago
Last modified 15 months ago
#3390 new defect
Summary screen - idle worker time
Reported by: | elexis | Owned by: | Toonijn |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | UI – Miscellaneous | Keywords: | |
Cc: | Patch: | Phab:D4224 |
Description (last modified by )
We should sum up the idle time of all citizen units the player had and display it in the summary screen (since it is an objective measure of how efficient the player has used his/her units).
We should also include the time that units are garrissoned in buildings.
Change History (6)
follow-up: 2 comment:1 by , 9 years ago
comment:2 by , 9 years ago
Replying to stanislas69:
Wouldn't that be heavy to compute ?
Not really - the moment when the unit becomes idle, you save the current timestamp to that unit. Then if the unit goes back to work you compute the difference and add it to the total duration.
Might be a bit tricky to handle the garrisoning correctly, as units in towers can shoot arrows and that could be interpreted as not being idle (if they actually shoot). But it should be feasible.
comment:3 by , 5 years ago
Component: | UI & Simulation → Misc. UI |
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Move tickets to Misc. UI
as "UI & Simulation" got some sub components.
comment:4 by , 3 years ago
Description: | modified (diff) |
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Milestone: | Backlog → Alpha 26 |
Owner: | set to |
Patch: | → Phab:D4224 |
severity: | → hard |
Added patch number, not sure if the Severity
is correct, but it seems to be mandatory now.
Wouldn't that be heavy to compute ?