﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
3404,Save ingame-time in commands.txt,elexis,,"This ticket is a preparation for the use of '''variable turn lengths''' (#69). In case we use them, but don't update the format of the commands.txt file, we can only derive the ingame time by summarizing all turn lengths of all previous turns.

* '''Debugging:''' If you want to find the commands issued in a commands.txt file at a given time, you'd have to run a script to find the looked-for turn number. Even without the variable turn length, you have to compute the turn number first, given the ingame time. If we save the ingame time like ""hh:mm:ss.ms"" then you can find the given turn immediately.

* '''Performance boost replay-menu:''' (#3258) The performance imrpovement of at least 2 orders of magnitude can be kept, as long as only the last line of the commands.txt file needs to be read to find the total duration of the game.

",enhancement,new,Should Have,Backlog,Core engine,,,,
