﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
3404	Save ingame-time in commands.txt	elexis		"This ticket is a preparation for the use of '''variable turn lengths''' (#69). In case we use them, but don't update the format of the commands.txt file, we can only derive the ingame time by summarizing all turn lengths of all previous turns.

* '''Debugging:''' If you want to find the commands issued in a commands.txt file at a given time, you'd have to run a script to find the looked-for turn number. Even without the variable turn length, you have to compute the turn number first, given the ingame time. If we save the ingame time like ""hh:mm:ss.ms"" then you can find the given turn immediately.

* '''Performance boost replay-menu:''' (#3258) The performance imrpovement of at least 2 orders of magnitude can be kept, as long as only the last line of the commands.txt file needs to be read to find the total duration of the game.

"	enhancement	new	Should Have	Backlog	Core engine				
