Opened 9 years ago
Last modified 8 years ago
#3404 closed defect
Adapt replays for variable turn length — at Version 2
Reported by: | elexis | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
This ticket deals with adapting the replay menu to variable turn lengths (#3752, #69).
Reading the entire commands.txt
file to derive the total game duration of a replay is an I/O-heavy task, as the previous iterations of the patches in #3258 had shown.
If #4020 can be solved, the duration could be loaded from metadata.json, where it is saved as timeElapsed
.
Change History (3)
comment:1 by , 8 years ago
Description: | modified (diff) |
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Summary: | Save ingame-time in commands.txt → Adapt replays for variable turn length |
Type: | enhancement → defect |
comment:2 by , 8 years ago
Description: | modified (diff) |
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by , 8 years ago
Attachment: | 3404_timeElapsed_v1.patch added |
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(rewrote the ticket as
commands.txt
is very likely the wrong place to save that information)