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Changes between Version 4 and Version 5 of Ticket #3428, comment 1


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Timestamp:
11/04/15 13:16:24 (9 years ago)
Author:
Palaxin

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  • Ticket #3428, comment 1

    v4 v5  
    33- 100% trade gain bonus for the first trader and less for further traders (scaling somehow with square root or similarly)
    44- armour increase by garrisoning soldiers but not traders (e.g. up to 5 per ship, +1 armour per soldier for a weak buff or alternatively up to 3 per ship, +2 armour per soldier for a strong buff)
    5 If 100% bonus for the first trader seems to be too much I'd rather implement a tech which either unlocks trader garrisoning or increases the bonus strongly e.g. from 50% to 100%. I think no one would make use of even a 60-80% bonus except for very special situations (very few wood available or too many ships already so they are blocking each other).
     5If 100% bonus for the first trader seems to be too much I'd rather implement a tech which either unlocks trader garrisoning or strongly increases the bonus e.g. from 50% to 100%. I think no one would make use of even a 60-80% bonus except for very special situations (very few wood available or too many ships already so they are blocking each other).
    66
    77Generally speaking I have the impression that ships are very strong compared to their low costs (a 1400 HP trireme can easily kill 5-10 soldiers in direct combat depending on rank etc. and costs as much as 3 citizen soldiers or 1 champion soldier). So strongly increasing ship costs would bring them more in line with unit costs on the one hand and also allow us to keep the % bonuses for garrisoned traders at lower numbers.