Changes between Version 4 and Version 5 of Ticket #3428, comment 1
- Timestamp:
- 11/04/15 13:16:24 (9 years ago)
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Ticket #3428, comment 1
v4 v5 3 3 - 100% trade gain bonus for the first trader and less for further traders (scaling somehow with square root or similarly) 4 4 - armour increase by garrisoning soldiers but not traders (e.g. up to 5 per ship, +1 armour per soldier for a weak buff or alternatively up to 3 per ship, +2 armour per soldier for a strong buff) 5 If 100% bonus for the first trader seems to be too much I'd rather implement a tech which either unlocks trader garrisoning or increases the bonus stronglye.g. from 50% to 100%. I think no one would make use of even a 60-80% bonus except for very special situations (very few wood available or too many ships already so they are blocking each other).5 If 100% bonus for the first trader seems to be too much I'd rather implement a tech which either unlocks trader garrisoning or strongly increases the bonus e.g. from 50% to 100%. I think no one would make use of even a 60-80% bonus except for very special situations (very few wood available or too many ships already so they are blocking each other). 6 6 7 7 Generally speaking I have the impression that ships are very strong compared to their low costs (a 1400 HP trireme can easily kill 5-10 soldiers in direct combat depending on rank etc. and costs as much as 3 citizen soldiers or 1 champion soldier). So strongly increasing ship costs would bring them more in line with unit costs on the one hand and also allow us to keep the % bonuses for garrisoned traders at lower numbers.
