Changes between Initial Version and Version 1 of Ticket #3447


Ignore:
Timestamp:
Sep 24, 2015, 3:29:01 PM (9 years ago)
Author:
elexis
Comment:

This bug exists at least since alpha 17, so it's not caused by the new pathfinder.

I distinctly remember merchantships having that problem on the random map script Latium. Two of them were sufficient to loop indefinitely.

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #3447 – Description

    initial v1  
    44https://en.wikipedia.org/wiki/Carrier_sense_multiple_access_with_collision_detection
    55
     6{{{
    67if last_redirection_of_this_Unit < Time_1_second
    78  unit_hold(randomTime_between_0_and_0.5_seconds)
    89endif
    9 
     10}}}
    1011The Bug would happen less frequently if the unit carrying the resource has a higher priority has a higher priority than the unit on the way to gather resources, so lower prioritized unit makes way for the other one, as proposed in Ticket #3442.