4 | | EDIT: and that's this 0.5 stuff the issue (still debugging) |
| 4 | EDIT: |
| 5 | Executing turn 602 of 671 |
| 6 | WARNING: cp [0, 399.5, 0, 0.5] taken cp: 0.5 |
| 7 | Executing turn 603 of 671 |
| 8 | Executing turn 604 of 671 |
| 9 | Executing turn 605 of 671 |
| 10 | Executing turn 606 of 671 |
| 11 | WARNING: cp [0, 399.5, 0.5, 0] taken cp: 0.5 |
| 12 | WARNING: attacker owner: 2 return of reduce function: 0.5 |
| 13 | |
| 14 | So as we have still the 0.5 point from player 3 (ennemy) remaining, the player 2 recapture them back and so the message is sent. |
| 15 | |
| 16 | But for example if someone (ennemy) capture something then go away then someone (the same, or someone else, ally or ennemy) capture again then the MT_Attacked message is sent but there is no alertdetection, so we (almost) never notice that when an ally capture back there is an attack notification. |
| 17 | |
| 18 | Imo the patch above is so the expected fix. |