Opened 9 years ago

Closed 3 years ago

Last modified 3 years ago

#3491 closed enhancement (fixed)

Map Ping

Reported by: Stan Owned by: Imarok
Priority: Should Have Milestone: Alpha 25
Component: UI – In-game Keywords: beta
Cc: Imarok, andy011973@…, eric.gralco@… Patch: Phab:D1751

Description (last modified by gralco)

It would be nice to have the ability to ping a location on the minimap and/or map and have that ping notify allies and/or enemies ("stay out of this area if you know what's good for you!"), to indicate critical issues.

It would just be a right click on the minimap that would trigger a sound and white concentric circles (could be color coded - red for attack, blue for scout, green to occupy etc). A similar actor could be represented at the location of the ping on the actual map.

Possible additional features

  • Make a ping limit so user cannot spam the command.
  • Make different versions ? So user can give different informations.
  • Differentiate pings of different players.

Change History (29)

comment:1 by leper, 9 years ago

See #57.

comment:2 by Palaxin, 8 years ago

I know it's no RTS, but League of Legends introduced a so-called smart ping feature which greatly simplified team communication. Pressing a hotkey shows pie chart like assembled buttons; you then need to click left, drag the cursor in the direction of the specific ping you want to send and release the mouse button. This action is not done on the minimap but team members will see it there.

Similarly we could implement different pings, e.g. Help me, Stop that / Be careful, I'm coming here, Place building here (e.g. market, fortress, CC, ...), Scout here and a general ping. The question is if pings should be visible if shared vision isn't unlocked yet.

Last edited 8 years ago by Palaxin (previous) (diff)

comment:3 by Imarok, 8 years ago

I write this comment to CC me to this ticket ;)

comment:4 by Lionkanzen, 8 years ago

Don't forget the ai interaction, sending troop to the localization/ ping zone.

in reply to:  3 comment:5 by Stan, 8 years ago

Cc: Imarok added

Replying to Imarok:

I write this comment to CC me to this ticket ;)

Else you can do that :P

Replying to Lionkanzen:

Don't forget the ai interaction, sending troop to the localization/ ping zone.

That will be for another ticket I think.

Last edited 8 years ago by Stan (previous) (diff)

comment:6 by scythetwirler, 7 years ago

Keywords: beta added

comment:7 by scythetwirler, 7 years ago

Description: modified (diff)

comment:8 by scythetwirler, 7 years ago

Description: modified (diff)
Summary: Mini-Map PingMap Ping

comment:9 by scythetwirler, 7 years ago

Milestone: BacklogAlpha 22

comment:10 by Andy Alt, 7 years ago

Cc: andy011973@… added

comment:11 by Andy Alt, 7 years ago

Owner: set to Andy Alt
Status: newassigned

comment:12 by elexis, 7 years ago

Milestone: Alpha 22Backlog

Backlogging due to lack of progress

comment:13 by gralco, 6 years ago

Cc: eric.gralco@… added
Description: modified (diff)

comment:14 by Andy Alt, 6 years ago

Owner: Andy Alt removed
Status: assignednew

comment:15 by smiley, 5 years ago

Owner: set to smiley
Status: newassigned

I have started looking into it.

comment:16 by smiley, 5 years ago

https://gph.is/2C42LKN An initial attempt.

Version 0, edited 5 years ago by smiley (next)

comment:17 by smiley, 5 years ago

Owner: smiley removed
Status: assignednew

comment:18 by Imarok, 5 years ago

First steps: Phab:P148 (No guarantee I'll do further work ;)

comment:19 by elexis, 5 years ago

Milestone: BacklogAlpha 24

This should be easy to implement and the demand is noisy (at least 3 people tried patches and more asking for this feature), so I guess it would be reasonable and feasible to put an end to this request in the following release.

comment:20 by Imarok, 5 years ago

Component: UI & SimulationIn-game UI

Move tickets to In-game UI as UI & Simulation got some sub components.

comment:21 by Imarok, 5 years ago

Patch: Phab:D1751

comment:22 by Imarok, 5 years ago

Owner: set to Imarok

comment:23 by gralco, 5 years ago

Just a heads up, I added a bounty for this ticket: https://www.bountysource.com/issues/27956208-map-ping

comment:24 by gralco, 5 years ago

This doesn't seem to be mentioned in the ticket, but it would be really awesome if this could function in a multiplayer game.

Edit: the description implies this is intended for multiplayer games, just wanted to clarify.

Last edited 5 years ago by gralco (previous) (diff)

comment:25 by Stan, 3 years ago

Milestone: Alpha 24Alpha 25

Imarok says that won't cut it.

comment:26 by Imarok, 3 years ago

In 25691:

Map flares

Add flaring on the map and resize the minimap buttons.
Target marker and button by Stan.
Reviewed/Commented by wraitii, elexis, vladislavbelov
Refs: #3491
Refs: #57

Differential Revision: https://code.wildfiregames.com/D1751

comment:27 by Imarok, 3 years ago

Resolution: fixed
Status: newclosed

I think this is actually fixed now.

in reply to:  27 comment:28 by gralco, 3 years ago

Replying to Imarok:

I think this is actually fixed now.

@Imarok: Thank you! Please claim the bounty :)

comment:29 by Imarok, 3 years ago

In 25783:

Small tweak of map flare characteristics

Refs #3491

Differential Revision: https://code.wildfiregames.com/D4099

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