Changes between Version 2 and Version 15 of Ticket #3538


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Timestamp:
May 19, 2019, 7:25:09 PM (5 years ago)
Author:
elexis
Comment:

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  • Ticket #3538

    • Property Status newclosed
    • Property Summary Longrange-pathfinder allows goals inside new obstructions when moving big units[PATCH] OOS on rejoin, moving through new obstructions with hierarchichal pathfinder
    • Property Owner set to wraitii
    • Property Resolutionfixed
  • Ticket #3538 – Description

    v2 v15  
    663. Tell the big unit to move inside the new building (make sure it's a longpath)
    77
    8 [[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3538/siege_inside_obstruction.gif, 300px, center)]]
     8[[Image(https://trac.wildfiregames.com/raw-attachment/ticket/3538/siege_inside_obstruction.gif, 300px, center)]]
    99
    1010By showing the pathfinder overlay in the developer menu, you see that '''the returned longpath has a goal inside the obstruction'''. The unit will follow that longpath and enter the building.
     
    1515----
    1616
    17 Together with #3532, '''this bug accounts for the "ship on land"''' thing, which has been reported here http://wildfiregames.com/forum/index.php?showtopic=20083 and happened to me in some games (uploaded in #3513 and #3471). Replaying those games showed that ships always entered the land by moving through the obstructions of docks.
     17Together with #3532, '''this bug accounts for the "ship on land"''' thing, which has been reported here https://wildfiregames.com/forum/index.php?showtopic=20083 and happened to me in some games (uploaded in #3513 and #3471). Replaying those games showed that ships always entered the land by moving through the obstructions of docks.
    1818
    1919The bug occurs with all '''obstructions that are added after the game started''':
    20 [[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3538/newly_constructed_dock.jpg, 300px, center)]]
     20[[Image(https://trac.wildfiregames.com/raw-attachment/ticket/3538/newly_constructed_dock.jpg, 300px, center)]]
    2121
    2222While obstructions that '''exist when the game started''' are handled correctly:
    23 [[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3538/prebuilt_dock.jpg, 300px, center)]]
     23[[Image(https://trac.wildfiregames.com/raw-attachment/ticket/3538/prebuilt_dock.jpg, 300px, center)]]
    2424
    2525Result ingame:
    26 [[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3410/ship.gif, 300px, center)]]
     26[[Image(https://trac.wildfiregames.com/raw-attachment/ticket/3410/ship.gif, 300px, center)]]
    2727
    2828----
    2929Sometimes the chosen path is too long (hopefully only occurs when having this obstruction bug. The catapult started near the fortress and was ordered to move near the center of the temple, see attachment:commands_path_too_long.txt):
    30 [[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3538/path_too_long.jpg, 700px, center)]]
     30[[Image(https://trac.wildfiregames.com/raw-attachment/ticket/3538/path_too_long.jpg, 700px, center)]]