Changes between Initial Version and Version 1 of Ticket #3554


Ignore:
Timestamp:
Jan 16, 2017, 3:04:33 PM (7 years ago)
Author:
elexis
Comment:

Avoiding "map not found" situations, displaying notifications and graceful exit can be done by synchronizing the set of shared maps. So closing as duplicate of #4462. We can reopen this if the approach of that ticket is rejected.

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  • Ticket #3554

    • Property Status newclosed
    • Property Resolutionduplicate
    • Property Milestone Backlog
  • Ticket #3554 – Description

    initial v1  
    1616In case of starting a game with a randomly chosen map that a client doesn't have, that client should send the not-ready signal to the host. The host should in return chose another map. The client should then send the ready signal again.
    1717
    18 Probably some amount of refactoring should be done in `gamesetup.js` and `functions_utility.js`, as there are many functions related to loading mapdata, which could be moved to a new file `functions_map.js`.
    19 
    20 Removing the random-map function might be a thought too.
     18Probably some amount of refactoring could be done in `gamesetup.js` and `functions_utility.js`, as there are many functions related to loading mapdata, which could be moved to a new file `functions_map.js`.