Changes between Version 11 and Version 15 of Ticket #3560
- Timestamp:
- Jul 3, 2021, 4:10:49 PM (3 years ago)
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Ticket #3560
- Property Milestone Backlog → Work In Progress
- Property Patch → Phab:D4189
- Property Type defect → enhancement
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Ticket #3560 – Description
v11 v15 2 2 3 3 Below is a list of topics needing some explanation and some relevant information. Note that certain topics might need multiple tips. Note that the categories need not be this way so if you have another way of arranging them (eg something about dropsites) go for it. 4 * Unit control tips 5 * Explain the power of advanced unit orders (seperately). 4 5 * DONE ~~Unit control tips~~ 6 * Explain the power of advanced unit orders (seperately). 6 7 * Queued orders [SHIFT] (default). 7 8 * Order one unit [ALT] (default). … … 14 15 * Show the hotkey [O] (default). 15 16 * Treshold can be set @ settings > game session 16 * Barter17 * DONE ~~Barter~~ 17 18 * Rates are global, so a player watching them can turn a profit by exchanging resources. 18 19 * Exchanges one resource for another at the rate listed there. 19 20 * Requires a market (or is done at one) 20 * Loot21 * DONE ~~Loot~~ 21 22 * Killing units gives some resources (including those that they carry #2732) 22 23 * Killing trade carts loots the resources they carry. 23 * Mauryan Worker Elephant24 * DONE Mauryan Worker Elephant 24 25 * Resource dropsite (can be used to gather outside of your territory) 25 26 * Can help construct buildings 26 * D ock27 * DONE ~~Dock~~ 27 28 * Dropsite for all resources (also for land units) 28 29 * Build ships 29 30 * Can be built outside of own territory 30 31 * Can be used for land- and water-trade 31 * Nomad Mode32 * DONE ~~Nomad Mode~~ 32 33 * Start without a CC 33 34 * Can build that where you want 34 35 * Make sure it is besides resources 35 36 * Use a dock to gather resources early without placing the CC (if not enough resources) 36 * Trade37 * DONE ~~Trade~~ 37 38 * Trade routes between two markets (or one market and a dock, or two docks) 38 39 * Merchant Ships and Traders can open trade routes … … 47 48 * Building a wonder and iberian pillar stops territory decay. 48 49 * Having territory connected to an ally also means it won't decay. 49 * You can lessen territory decay by garrissoning units into buildings. 50 * You can lessen territory decay by garrissoning units into buildings. 50 51 * Capturing 51 52 * Units capture buildings by default