﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
3560	Explain trading in loading screen	elexis		"Even experienced players don't know how to trade efficiently. We should add some info to the tips that are shown in the loading screen (can be found in `binaries/data/mods/public/gui/text/tips`):

Usability:
* Killing trade carts loots the resources they carry.
* The routes trade carts use can be reassigned by selecting trade carts and then rightclicking two markets.
* The ratio of gathered resources can be set in the trading dialog at the top left.
* The ally will get 25% of the resources when trading with his market.

Efficiency:
* The profit increases with the distance, thus markets should be built as far apart as possible.
* At some distance trade carts generate income faster than the same amount of men gathering resources.
* Trading with carts from a market to a dock helps with increasing the distance.
* Since producing a trade cart costs 80 metal, killing some of them can be more damaging to the enemy than destroying a civic centre!

This is more than fits into a single of these txt-files, so splitting it in two files might be advisable.

Notice the file also contains a name of an image that will be displayed."	defect	new	Nice to Have	Backlog	UI & Simulation		simple		
