Changes between Version 1 and Version 2 of Ticket #3600, comment 1


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Timestamp:
Nov 12, 2015, 9:02:14 PM (9 years ago)
Author:
Palaxin

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  • Ticket #3600, comment 1

    v1 v2  
    33As far as I have observed, the descriptions are wrong in the following cases where stats are multiplied:
    44- Speed/time modifications: you are right, +20% speed implies a 0.8333 multiplier for the respective time, -20% speed implies a 1.25 multiplier (1).
    5 - Several techs/auras increasing the same stat: increase is determined on base value, not on current value, e.g. two bonuses described as "+20%" mean you have a 100%, 120%, 140% value for your stat (actually +20%, then +16.7%) instead of 100%, 120%, 144% (+20% increase for both). IMO this is not a design question but a question of correctness. "+XX% on base stat" and "+XX%" is a huge difference. Also modify the multiplication operation and not the descriptions because the descriptions would actually depend on the cirumstances of the aura/tech usage (if it's currently the only tech/aura for this stat or not).
     5- Several techs~~/auras~~ increasing the same stat: increase is determined on base value, not on current value, e.g. two bonuses described as "+20%" mean you have a 100%, 120%, 140% value for your stat (actually +20%, then +16.7%) instead of 100%, 120%, 144% (+20% increase for both). IMO this is not a design question but a question of correctness. "+XX% on base stat" and "+XX%" is a huge difference. Also modify the multiplication operation and not the descriptions because the descriptions would actually depend on the cirumstances of the ~~aura/~~tech usage (if it's currently the only tech/aura for this stat or not).
    66
    77I hope I'm not the only one who thinks that way and this will be fixed.
     
    2323- f_new = 100%/((100%+bonus%)*t_old)
    2424- t_new = 100%/((100%+bonus%)*f_old)
     25
     26Edit: I just tested that auras actually calculate their bonuses on current stats (not base stats), but technologies work as described above.