Changes between Version 2 and Version 3 of Ticket #3600, comment 10


Ignore:
Timestamp:
Feb 18, 2016, 2:35:32 PM (8 years ago)
Author:
Palaxin

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #3600, comment 10

    v2 v3  
    11Some improvements of otero's patch, which includes a misconception:
    22* You need the 0.8333-like correction '''only''' when the description talks about ''rate''/''speed'' and the value you are changing is a ''time'' value (or the other way round). ''rate''-''rate'' and ''time''-''time'' combinations are working fine.
    3 * Projectile precision and the Attack/Ranged/Spread value behave similar to speed/rate and time values. A higher precision means a smaller spread. I therefore adjusted the bolt shooter tech.
     3* Projectile accuracy/precision and the Attack/Ranged/Spread value behave similar to speed/rate and time values. A higher precision means a smaller spread. I therefore adjusted the bolt shooter tech.
    44Another thing that I'm concerned about:
    55* There is a misleading value called ''Heal/Rate'' (as in the two temple techs). The description says "Healers +25% healing rate." and the Heal/Rate is multiplied by 0.8 as ''if'' it was something like ''healing repeat time''. The value and the description are fitting in this case, but it is no ''rate'' when you have to reduce the value for faster healing.