Changes between Version 2 and Version 3 of Ticket #3600, comment 10
- Timestamp:
- Feb 18, 2016, 2:35:32 PM (8 years ago)
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Ticket #3600, comment 10
v2 v3 1 1 Some improvements of otero's patch, which includes a misconception: 2 2 * You need the 0.8333-like correction '''only''' when the description talks about ''rate''/''speed'' and the value you are changing is a ''time'' value (or the other way round). ''rate''-''rate'' and ''time''-''time'' combinations are working fine. 3 * Projectile precision and the Attack/Ranged/Spread value behave similar to speed/rate and time values. A higher precision means a smaller spread. I therefore adjusted the bolt shooter tech.3 * Projectile accuracy/precision and the Attack/Ranged/Spread value behave similar to speed/rate and time values. A higher precision means a smaller spread. I therefore adjusted the bolt shooter tech. 4 4 Another thing that I'm concerned about: 5 5 * There is a misleading value called ''Heal/Rate'' (as in the two temple techs). The description says "Healers +25% healing rate." and the Heal/Rate is multiplied by 0.8 as ''if'' it was something like ''healing repeat time''. The value and the description are fitting in this case, but it is no ''rate'' when you have to reduce the value for faster healing.