Changes between Version 1 and Version 2 of Ticket #3600, comment 7


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Timestamp:
Feb 17, 2016, 7:20:12 PM (8 years ago)
Author:
Palaxin

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  • Ticket #3600, comment 7

    v1 v2  
    33> Palaxin : i think it's not a good thing to introduce those operations (kiss principle).
    44
    5 Hm sorry, but I do not understand. I think its simpler to write <smultiply>1.2</smultiply> than <multiply>0.8333</multiply> (as you said the "hard way"). And if we don't use "bmultiply" any more (as I propose) we only have (the new) "multiply" and "smultiply" in a special case.
     5Hm sorry, but I do not understand. I think its simpler to write <smultiply>1.2</smultiply> than <multiply>0.8333</multiply> (as you said the "hard way"). And if we don't use "bmultiply" any more (as I propose) we only have (the new) "multiply" and "smultiply" in a special case. But actually that is not my main concern. I could live with one multiply operation if it was changed (like it works for auras for example). Read below to see the problem of the current "multiply" ("bmultiply" in my patch).
    66
    77Regarding description changes: it seems I have to give an example to illustrate that currently %-change depend on the circumstances and that you can't make the descriptions correct in all cases. Let's assume we have a soldier with 10.0 hack damage.