id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field 3610,[PATCH] Projectiles do not cause any damage if the shooter dies,vikas MK,Leander Hemelhof,"Currently, projectile Damage depends on the shooter being alive. This should not be the case and to achieve that some of the related logic should be moved from `simulation/components/Attack.js` to `cmpDamage` (in the same directory, which would be a system component created from `simulation/helpers/Damage.js`) `cmpDamage` should keep information about who fired (player/entity) and when the damage should be applied. Most of this information is already stored in the current `Damage` helper object. `cmpDamage` then uses a delay (see `cmpTimer` and the current usage of it in `cmpAttack`) to cause this damage. Note that this ticket enables doing #1912 and #1911 (and possibly #1910) without any huge changes.",enhancement,closed,Nice to Have,Alpha 21,UI & Simulation,fixed,patch,leper,