[PATCH] Sheep-shield - different kinds of population limits
|Reported by:||ffm||Owned by:|
Description (last modified by )
Sheep's can be used as damage sucker as they are treated like a normal unit of a player and not like gaia animals.
This is most useful in survival of the fittest. Except treasures, the player can get only food through sheep. The player produces sheep in front of the CC. If a enemy wave attacks, they aim for the sheep, while the CC shoots the enemy's dead. With this method it is possible to survive forever (if you can make it through the first waves).
If you face a equal army near the enemy's base and he sends in his sheep you can only flee. This is bad for the game play and not historically correct.
Enemy sheep's should be treated like gaia animals.
See also the forum posts here.
Change History (26)
comment:18 by , 7 years ago
|Keywords:||patch review added|
|Milestone:||Backlog → Alpha 21|
|Priority:||Nice to Have → Should Have|
|Summary:||Sheep-shield → [PATCH] Sheep-shield|
comment:20 by , 7 years ago
|Milestone:||Alpha 21 → Backlog|
|Summary:||[PATCH] Sheep-shield → [PATCH] Sheep-shield - different kinds of population limits|