Opened 8 years ago

Last modified 2 years ago

#3752 new enhancement

Improve multiplayer game responsiveness — at Initial Version

Reported by: fcxSanya Owned by:
Priority: Should Have Milestone: Backlog
Component: Network Keywords: beta
Cc: Krinkle Patch:

Description

In r8400 multiplayer turn length was increased to mask the effects of latency. Consequently multiplayer has longer delay before player orders are performed after being issued (see for example start of the match here: https://youtu.be/Dl85JBt6zGM?t=57s). According to Georg (aka leper):

the current plan is to make the turn length shorter and allow scheduling commands for not only the next turn but also N+2, N+3 and such (or some computations start on the next turn, but the result will only be used some turns later)

(the corresponding IRC log is here: http://irclogs.wildfiregames.com/2016-01-22-QuakeNet-%230ad-dev.log also there are relevant discussions in the earlier logs)

#69 also proposed to dynamically adjust the turn length, but according to Georg:

the main issue with dynamic turn lengths is lots of pointless complexitiy

Change History (0)

Note: See TracTickets for help on using tickets.