Opened 8 years ago

Closed 8 years ago

Last modified 8 years ago

#3755 closed enhancement (invalid)

Damage to walls and buildings

Reported by: Davide Owned by:
Priority: Must Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description

With the new capture engine I think it would be nice to redefine damage to buildings from units which are not designed for sieges (all except, siege weapons - rams, catapults, etc. -, Romans italic heavy infantry and Iberians Leial Zanduneira AFAIK).

This would have some direct consequences: · Civs picks will have direct consequences when/if a siege situation come into the game · Tactical decisions about how to manage armies, depending on situations or objectives (no more champions nukes zerging, for example), both for defenders and attackers · Early game is relevant again

There are some ideas: a) Normal buildings: 30% percent of melee damage and 25% from ranged units b) Defensive buildings and Walls: 5% percent of melee damage and 2% from ranged units Of course, this damage modifications won't apply to any unit designed for sieges.

In my humble opinion, this would lead to a drastic change of what we have seen until now and will probably needs further modifications of other siege/game related parameters like: formations to protect siege units, specialization of some siege units as suggested in #2038 and much more.

Change History (3)

comment:1 by Lionkanzen, 8 years ago

Looks like a discussion for the forum because is design

comment:2 by elexis, 8 years ago

Keywords: melee ranged damage walls buildings removed
Milestone: Alpha 20
Resolution: invalid
Status: newclosed

Please use the forum to discuss balancing issues.

comment:3 by Davide, 8 years ago

Discussion created @forums

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