Damage to walls and buildings
|Reported by:||Davide||Owned by:|
|Component:||UI & Simulation||Keywords:|
With the new capture engine I think it would be nice to redefine damage to buildings from units which are not designed for sieges (all except, siege weapons - rams, catapults, etc. -, Romans italic heavy infantry and Iberians Leial Zanduneira AFAIK).
This would have some direct consequences: · Civs picks will have direct consequences when/if a siege situation come into the game · Tactical decisions about how to manage armies, depending on situations or objectives (no more champions nukes zerging, for example), both for defenders and attackers · Early game is relevant again
There are some ideas: a) Normal buildings: 30% percent of melee damage and 25% from ranged units b) Defensive buildings and Walls: 5% percent of melee damage and 2% from ranged units Of course, this damage modifications won't apply to any unit designed for sieges.
In my humble opinion, this would lead to a drastic change of what we have seen until now and will probably needs further modifications of other siege/game related parameters like: formations to protect siege units, specialization of some siege units as suggested in #2038 and much more.