id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field 3755,Damage to walls and buildings,Davide,,"With the new capture engine I think it would be nice to redefine damage to buildings from units which are not designed for sieges (all except, siege weapons - rams, catapults, etc. -, Romans italic heavy infantry and Iberians Leial Zanduneira AFAIK). This would have some direct consequences: · Civs picks will have direct consequences when/if a siege situation come into the game · Tactical decisions about how to manage armies, depending on situations or objectives (no more champions nukes zerging, for example), both for defenders and attackers · Early game is relevant again There are some ideas: a) Normal buildings: 30% percent of melee damage and 25% from ranged units b) Defensive buildings and Walls: 5% percent of melee damage and 2% from ranged units Of course, this damage modifications won't apply to any unit designed for sieges. In my humble opinion, this would lead to a drastic change of what we have seen until now and will probably needs further modifications of other siege/game related parameters like: formations to protect siege units, specialization of some siege units as suggested in [http://trac.wildfiregames.com/ticket/2038 #2038] and much more. ",enhancement,closed,Must Have,,UI & Simulation,invalid,,,