Changes between Version 4 and Version 5 of Ticket #3778, comment 5
- Timestamp:
- Feb 15, 2016, 6:57:45 PM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #3778, comment 5
v4 v5 4 4 * changes HP and food supply of animals according to the calculations in "animal_calculations_3.ods"; it may be noteworthy that chicken have unchanged food supply (40) and sheep now cost 75 food, give 150 food and train time is 50 (50/100/35 before) 5 5 * dps (= total damage / repeat time) changed for some (not all) animals, so now we have: wolf and boar - 15; lioness - 20; lion, tiger, bear, crocodile, rhino and walrus - 25; north african elephant - 30; asian elephant - 40; african bush elephant - 50 6 * armor set to 1/1/1 0 for most animals (crush armor changed to value of female citizens); 2/2/10 for crocodile, walrus and rhino (hack/pierce armor increased due to though/thick skin); 3/4/5 for elephants (unchanged); 1/1/1 for whales (they got so much hp, that they don't need armor)6 * armor set to 1/1/15 for most animals (unchanged); 2/2/10 for crocodile, walrus and rhino (hack/pierce armor increased due to though/thick skin, but less crush armor); 3/4/5 for elephants (unchanged); 1/1/1 for whales (less crush armor due to their size) 7 7 * elongated instead of circle footprints: 2:1 for land animals and 4:1 for whales and sharks; fish footprint adjusted to the actual size of the swarm 8 8 * some cleanup und fix of whitespaces