Changes between Version 5 and Version 6 of Ticket #3778, comment 5
- Timestamp:
- Feb 15, 2016, 7:03:30 PM (8 years ago)
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Ticket #3778, comment 5
v5 v6 2 2 3 3 * adds a comment to each animal template: "guideline for hp and food supply at http://trac.wildfiregames.com/ticket/3778" 4 * changes HP and food supply of animals according to the calculations in "animal_calculations_3.ods" ; it may be noteworthy that chicken have unchanged food supply (40) and sheep now cost 75 food, give 150 food and train time is 50 (50/100/35 before)4 * changes HP and food supply of animals according to the calculations in "animal_calculations_3.ods" with the formulae HP(weight) = 5*weight^0.5^ and food(weight) = 25*weight^0.4^; it may be noteworthy that chicken have unchanged food supply (40) and sheep now cost 75 food, give 150 food and train time is 50 (50/100/35 before) 5 5 * dps (= total damage / repeat time) changed for some (not all) animals, so now we have: wolf and boar - 15; lioness - 20; lion, tiger, bear, crocodile, rhino and walrus - 25; north african elephant - 30; asian elephant - 40; african bush elephant - 50 6 6 * armor set to 1/1/15 for most animals (unchanged); 2/2/10 for crocodile, walrus and rhino (hack/pierce armor increased due to though/thick skin, but less crush armor); 3/4/5 for elephants (unchanged); 1/1/1 for whales (less crush armor due to their size)