3 | | * adds a comment to each animal template: "guideline for hp and food supply at http://trac.wildfiregames.com/ticket/3778" |
4 | | * changes HP and food supply of animals according to the calculations in "animal_calculations_3.ods" with the formulae HP(weight) = 5*weight^0.5^ and food(weight) = 25*weight^0.4^; it may be noteworthy that chicken have unchanged food supply (40) and sheep now cost 75 food, give 150 food and train time is 50 (50/100/35 before) |
5 | | * dps (= total damage / repeat time) changed for some (not all) animals, so now we have: wolf and boar - 15; lioness - 20; lion, tiger, bear, crocodile, rhino and walrus - 25; north african elephant - 30; asian elephant - 40; african bush elephant - 50 |
6 | | * armor set to 1/1/15 for most animals (unchanged); 2/2/10 for crocodile, walrus and rhino (hack/pierce armor increased due to though/thick skin, but less crush armor); 3/4/5 for elephants (unchanged); 1/1/1 for whales (less crush armor due to their size) |
7 | | * elongated instead of circle footprints: 2:1 for land animals and 4:1 for whales and sharks; fish footprint adjusted to the actual size of the swarm |
8 | | * some cleanup und fix of whitespaces |
| 3 | (1) Adds the following comment to each animal template: |
| 4 | "guideline for hp and food supply at http://trac.wildfiregames.com/ticket/3778" |
| 5 | |
| 6 | (2) Changes HP and food supply values of animals according to "animal_calculations_3.ods": |
| 7 | * HP(weight) = 5*weight^0.5^ |
| 8 | * food(weight) = 25*weight^0.4^ |
| 9 | It may be noteworthy that chicken still provide 40 food and sheep now cost 75 food, provide 150 food and have 50 train time (50/100/35 before). |
| 10 | |
| 11 | (3) DPS (= total damage / repeat time) changed for some (not all) animals, so now we have: |
| 12 | * wolf and boar: 15 |
| 13 | * lioness: 20 |
| 14 | * lion, tiger, bear, crocodile, rhino and walrus: 25 |
| 15 | * north african elephant: 30 |
| 16 | * asian elephant: 40 |
| 17 | * african bush elephant: 50 |
| 18 | |
| 19 | (4) Armor changed for a few animals, so now we have: |
| 20 | * most animals: 1/1/15 (unchanged) |
| 21 | * crocodile, walrus and rhino: 2/2/10 (tough/thick skin, so +1 hack and pierce armor, but -5 crush armor due to their size) |
| 22 | * elephants: 3/4/5 (unchanged) |
| 23 | * whales: 1/1/1 (-14 crush armor due to their size) |
| 24 | |
| 25 | (5) All animals now have elliptic instead of circle footprints: |
| 26 | * land animals: length/width = 2 |
| 27 | * whales and sharks: length/width = 4 |
| 28 | * fish footprint radius halved (adjusted to the actual size of the swarm) |
| 29 | |
| 30 | (6) some cleanup und fix of whitespaces (no tabs anymore) |
12 | | * whales HP have been changed from 200 to 850 and 1200, respectively - do they need a special nerf? (I think they don't because AFAIK harpoons etc. did not exist that time which would make whale hunting easy/possible) EDIT: I may be wrong https://en.wikipedia.org/wiki/History_of_whaling |
13 | | * is the big footprint for fish intended (for better support of multiple gatherers)? |
14 | | * other suggestions? |
| 34 | (A) Because of their immense weight and food supply, whales HP have been severely buffed from 200 to 850 and 1200, respectively. Do they need a special nerf? |
| 35 | I think they don't because AFAIK harpoons etc. did not exist that time which would make whale hunting easy/possible). EDIT: I may be wrong https://en.wikipedia.org/wiki/History_of_whaling |
| 36 | |
| 37 | (B) Is the big footprint for fish intended (e.g. better support of multiple gatherers)? |
| 38 | |
| 39 | (C) Other suggestions? |