Changes between Version 6 and Version 7 of Ticket #3778, comment 5


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Timestamp:
Feb 15, 2016, 7:18:17 PM (8 years ago)
Author:
Palaxin

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  • Ticket #3778, comment 5

    v6 v7  
    11'''patch summary'''
    22
    3 * adds a comment to each animal template: "guideline for hp and food supply at http://trac.wildfiregames.com/ticket/3778"
    4 * changes HP and food supply of animals according to the calculations in "animal_calculations_3.ods" with the formulae HP(weight) = 5*weight^0.5^ and food(weight) = 25*weight^0.4^; it may be noteworthy that chicken have unchanged food supply (40) and sheep now cost 75 food, give 150 food and train time is 50 (50/100/35 before)
    5 * dps (= total damage / repeat time) changed for some (not all) animals, so now we have: wolf and boar - 15; lioness - 20; lion, tiger, bear, crocodile, rhino and walrus - 25; north african elephant - 30; asian elephant - 40; african bush elephant - 50
    6 * armor set to 1/1/15 for most animals (unchanged); 2/2/10 for crocodile, walrus and rhino (hack/pierce armor increased due to though/thick skin, but less crush armor); 3/4/5 for elephants (unchanged); 1/1/1 for whales (less crush armor due to their size)
    7 * elongated instead of circle footprints: 2:1 for land animals and 4:1 for whales and sharks; fish footprint adjusted to the actual size of the swarm
    8 * some cleanup und fix of whitespaces
     3(1) Adds the following comment to each animal template:
     4"guideline for hp and food supply at http://trac.wildfiregames.com/ticket/3778"
     5
     6(2) Changes HP and food supply values of animals according to "animal_calculations_3.ods":
     7* HP(weight) = 5*weight^0.5^
     8* food(weight) = 25*weight^0.4^
     9It may be noteworthy that chicken still provide 40 food and sheep now cost 75 food, provide 150 food and have 50 train time (50/100/35 before).
     10
     11(3) DPS (= total damage / repeat time) changed for some (not all) animals, so now we have:
     12* wolf and boar: 15
     13* lioness: 20
     14* lion, tiger, bear, crocodile, rhino and walrus: 25
     15* north african elephant: 30
     16* asian elephant: 40
     17* african bush elephant: 50
     18
     19(4) Armor changed for a few animals, so now we have:
     20* most animals: 1/1/15 (unchanged)
     21* crocodile, walrus and rhino: 2/2/10 (tough/thick skin, so +1 hack and pierce armor, but -5 crush armor due to their size)
     22* elephants: 3/4/5 (unchanged)
     23* whales: 1/1/1 (-14 crush armor due to their size)
     24
     25(5) All animals now have elliptic instead of circle footprints:
     26* land animals: length/width = 2
     27* whales and sharks: length/width = 4
     28* fish footprint radius halved (adjusted to the actual size of the swarm)
     29
     30(6) some cleanup und fix of whitespaces (no tabs anymore)
    931
    1032'''open questions'''
    1133
    12 * whales HP have been changed from 200 to 850 and 1200, respectively - do they need a special nerf? (I think they don't because AFAIK harpoons etc. did not exist that time which would make whale hunting easy/possible) EDIT: I may be wrong https://en.wikipedia.org/wiki/History_of_whaling
    13 * is the big footprint for fish intended (for better support of multiple gatherers)?
    14 * other suggestions?
     34(A) Because of their immense weight and food supply, whales HP have been severely buffed from 200 to 850 and 1200, respectively. Do they need a special nerf?
     35I think they don't because AFAIK harpoons etc. did not exist that time which would make whale hunting easy/possible). EDIT: I may be wrong https://en.wikipedia.org/wiki/History_of_whaling
     36
     37(B) Is the big footprint for fish intended (e.g. better support of multiple gatherers)?
     38
     39(C) Other suggestions?