1 | | Nearly all animals currently have circle footprints which do not represent their bodyshape nicely. Attached is a patch which is aimed to make the footprints fit better to their objects and to enhance consistency. Have a look at the screenshot for illustration. The changes are: |
2 | | * all land animals: length/width = 2 |
3 | | * sharks and whales: length/width = 4 (same as triremes) |
4 | | * fish footprint radius halved (fits the swarm size now) |
5 | | * line thickness has been adjusted for fish, shark, rhino, giraffe, walrus, camel and crocodile |
6 | | * tried to bring some absurd footprint height values more in line with the other values |
7 | | * deleted a commented out section from the peacock template which has been existing since he has been introduced into the game 4 years ago at r11254 |
8 | | * whitespace fixes |
| 1 | Nearly all animals currently have circle footprints which do not represent their bodyshape nicely. Attached is a patch which is aimed to make footprints fit better to their owners and to enhance consistency. Have a look at the screenshot for illustration. The changes are: |
| 2 | * footprint resize for all land animals: length/width = 2 |
| 3 | * footprint resize for sharks and whales: length/width = 4 (same as triremes) |
| 4 | * halving of fish footprint radius (fits the swarm size now) |
| 5 | * line thickness adjustments for fish, shark, rhino, giraffe, walrus, camel and crocodile |
| 6 | * adjustments for some absurd footprint height values |
| 7 | * removal of a commented out section from the peacock template which has been existing since his introduction 4 years ago at r11254 |
| 8 | * consistent use of integers for armor values (replaced some ".0"-floats) |
| 9 | * whitespace fixes: spaces instead of tabs, added a missing newline at file end |