Opened 8 years ago
Last modified 20 months ago
#3787 new enhancement
Network window — at Version 6
Reported by: | elexis | Owned by: | |
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Priority: | Should Have | Milestone: | Work In Progress |
Component: | Network | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
There should be a network window listing all relevant information and giving access to hosting related actions. It should be accessible both from gamesetup and session (while #3263 only makes sense in the session, since the gameattributes are already listed in gamesetup).
- List of players and observers
- In the session: Connection state of players (see who is disconnected)
- should show performance stats of the clients
- meanRTT (#3264)
- dropped packets?
- average actual turn length to estimate individual cpu-performance-lag (i.e. the time a client needs to compute the next simulation-state)
- should allow the host to
- Show who hosts the game
Change History (6)
comment:1 by , 8 years ago
Component: | UI & Simulation → Network |
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comment:2 by , 8 years ago
Keywords: | patch rfc added |
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Milestone: | Backlog → Alpha 21 |
https://github.com/elexis1/0ad/tree/3787-network-window
Implemented network window showing a sortable list of clients. The window can be opened from the session menu and a gamesetup button. It is reloaded if someone joins or leaves. It has a kick and ban button.
Unless someone argues that's not useful, the network code should be adapted so that we can see the latency of all players in that window, perhaps even lost packets.
Edit: The branch is not updated anymore.
comment:3 by , 8 years ago
Description: | modified (diff) |
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comment:4 by , 8 years ago
Keywords: | rfc removed |
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Milestone: | Alpha 21 → Backlog |
comment:5 by , 8 years ago
Description: | modified (diff) |
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comment:6 by , 6 years ago
Description: | modified (diff) |
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(changed component to network)